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I've tried to use the crystal symbol in my simulations with no luck. I can model a crystal with the standard Rm,Lm,Cm & Co 4 parameter circuit model and get things to behave properly, but not when I simply use the built in crystal icon. Any one else experienced issues with the built-in crystal model? |
by RDHam
July 09, 2026 |
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I now understand the crystal icon is symbolic only, not modeled. I am now successfully modeling crystals with the 4-parameter model, so no need for a reply. |
by RDHam
July 10, 2026 |
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I've noticed something similar. In my experience, the built-in crystal symbol seems more suited for basic frequency-domain approximations than accurately reproducing startup and resonance behavior. Whenever I need realistic oscillator performance, I end up replacing it with the equivalent motional model (Rm, Lm, Cm + Co), just as you described. I'd also double-check whether the surrounding oscillator circuit (load capacitors, bias network, amplifier gain) is fully modeled, since crystal oscillators are notoriously sensitive to initial conditions in simulation. If you can share the schematic, it might be easier to pinpoint whether it's the model or the oscillator topology. Reference: CircuitLab Simulation Troubleshooting: https://www.circuitlab.com/docs/simulation-troubleshooting/ snake game CircuitLab FAQ (simulation limitations and component models): https://www.circuitlab.com/docs/faq/ |
by oftdiscreet
July 16, 2026 |
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Thank you, oftdiscreet, for your reply to my earlier query. I have finally been able to crawl up the learning curve enough to get the 4-element crystal model to do what I expect. I now realize the crystal symbol in the component sidebar is just a graphical placeholder with no intrinsic model attached. The Bode-plot-based frequency domain analyses agree nicely with what theory would predict when using the 4-element model, so I'm 'off to the races' as they say. Thanks, again, for your thoughtful response. I truly am enjoying 'polishing up' some of my long forgotten analog design skills using CIrcuitLab. |
by RDHam
July 17, 2026 |
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I have also found that using the standard Rm, Lm, Cm, and Co equivalent circuit can be more predictable when simulating a crystal, especially when you need direct control over each parameter and want to verify resonance behavior. The built-in crystal component may rely on model assumptions or parameters that are not immediately obvious, so checking its configuration and comparing its response against the four-parameter model could help identify the difference. As an unrelated example of comparing a built-in option with a more customized approach, you could also look at a resource such as https://downloadjennymod.org/ when exploring Minecraft mod content, where checking versions and configurations can similarly help ensure the expected result. |
by salvimkelvot234
August 13, 2026 |
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CircuitLab's built-in crystal symbol frequently fails to simulate correctly because, in many versions, it functions mainly as a schematic-readability placeholder rather than a fully editable SPICE-level component — unlike a real quartz crystal, which electrically is the 4-element Butterworth-Van Dyke (BVD) equivalent circuit consisting of motional resistance (Rm), motional inductance (Lm), and motional capacitance (Cm) in series, paralleled with static/shunt capacitance (Co) https://thepackagingmasters.com/custom/coffee/coffee-cups-with-lids/, so if the icon doesn't expose editable Rm/Lm/Cm/Co parameters or ships with unrealistic defaults, you'll see no proper resonance peak or wrong behavior; the fix you're already using — manually building the Rm-Lm-Cm-Co network with values pulled from your crystal's datasheet (Rm typically 10–150 Ω, Lm in the mH range, Cm in fF, Co a few pF) — is the correct, industry-standard approach, and this is a widely reported limitation rather than something wrong with your circuit. |
+1 vote by salvimkelvot234 July 26, 2026 |
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I can understand the disappointment after putting so much effort into customizing the lamp and expecting the electronics to work a certain way. It is always frustrating when a creative project runs into an unexpected technical limitation. Like the unpredictable moments in space waves unblocked, small changes can completely alter the outcome, but solving these challenges can also make the final result more rewarding. |
+1 vote by xraystrategy August 11, 2026 |
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I really appreciated how you broke down the models of crystals—it's fascinating to see their electrical properties in action! Have you ever considered how these principles could apply to gaming circuits, like those in fnaf 3? It would be cool to explore if crystal technology influences game mechanics! What do you think? |
+1 vote by frozenelbo August 11, 2026 |
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